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Resident evil 4 classic camera
Resident evil 4 classic camera













resident evil 4 classic camera

The parasite-based nature of these new definitely-not-zombie enemies was the light bulb moment Capcom had been waiting for. We wanted something not like the enemies you'd seen before that would bring back the sense of the unfamiliar and the frightening, and that was the genesis of Los Ganados." "They had become cannon fodder that you could defeat with ease.

resident evil 4 classic camera

"By that point in the series, zombies were simply no longer scary to players," Kobayashi confirms. Psychological horror was then still very much Silent Hill's domain, while the paranormal stuff Capcom tried sort of went against the grain of a series grounded in its own hokey science with various strains of virus, yet trying typical zombies only made the game feel stale and familiar. Horror is a jump scare around the next corner when the cameraman decides to reveal it terror is finding yourself out of your depth only to hear the ominous revving of a chainsaw nearby. While elements of horror and certain tropes remained in Resident Evil 4, they were no longer the be-all and end-all and the fear of stumbling into a small army of villagers armed with rudimentary tools or just one obvious threat (the likes of mini-bosses Dr Salvatore and El Gigante reminiscent of stalking threats Mr X and Nemesis in previous games) without the provisions or skills to see the task through proved genuinely terrifying. Resident Evil's foundations were in classic B-movies and horror films – static cameras allowed for staged scares and classic cinematography techniques, the action contained and controlled by the director at all times. It's a subtle difference in terms of language, sure, but it's an important distinction to make. Eschewing static camera angles for an over-the-shoulder affair that quickly became the staple for third-person shooters and leaving the brain-munching idiots to rot in order to let a parasite-ridden populous take centre stage, this was no longer survival horror – it was survival terror.

resident evil 4 classic camera

This didn't come easily for Capcom, with the team exploring supernatural elements and the paranormal in early development as workarounds to the growing zombie fatigue, but it's hard to argue that the final product wasn't worth the wait.















Resident evil 4 classic camera